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Move Plus v2.3
Latest Download for MC v1.5.2
Main Features:
- Double jump
- Dodging
- Dodge jumping
- Wall jumping (currently no limit on how many you can do while in air)
- Boost Dodging
- Fall damage prevented for the velocities that these jumps add, but you can still hurt yourself if you fall too far
- Near complete configuration, open up %AppData%\Roaming\.minecraft\config\mod_MovePlus.cfg for tweaking / activating of new features
- Air control: Better movement ingame when at low speeds, subtle addition
- Speed jumping: Momentum boost if you jump immediately after landing
- Dodge toggle key, default 'Z' (configurable)
- Auto navigation to set waypoints (default off)
- Persistant running: hitting objects doesnt stop sprint
- Auto jump when against a block (default off)
- Dodging
- Dodge jumping
- Wall jumping (currently no limit on how many you can do while in air)
- Boost Dodging
- Fall damage prevented for the velocities that these jumps add, but you can still hurt yourself if you fall too far
- Near complete configuration, open up %AppData%\Roaming\.minecraft\config\mod_MovePlus.cfg for tweaking / activating of new features
- Air control: Better movement ingame when at low speeds, subtle addition
- Speed jumping: Momentum boost if you jump immediately after landing
- Dodge toggle key, default 'Z' (configurable)
- Auto navigation to set waypoints (default off)
- Persistant running: hitting objects doesnt stop sprint
- Auto jump when against a block (default off)
Older Version Downloads:
Mod Update News:
New in v2.3 - Legit Movement Update (Mostly):
New features:
- Knockback elimination (configurable, default off)
- Dodges eat your hunger bar up without the need for a server side mod, has a delayed effect (configurable)
- Added delay between ground dodges and boost dodges, preventing easy dancing around hostile mobs (configurable)
- Default configuration is set for more legit play (all undoable in configuration)
-- Dodging reduced to 60% effectiveness
-- Hunger bar usage for dodges and double jumps default on
-- Double jump, wall dodges, and ground dodges costs 5x hunger of a normal jump, a boost dodge costs 20x that of a normal jump
-- 3 second delay between ground dodges
- Holding shift while hovering over a block gives its name and id/meta (default off)
- Experimental air resistance removal, also speeds up creative mode flying (default off)
New in v2.2:
- Persistant running: keeps collisions from resetting active sprint
- Player pathfinding (default off): can auto navigate you to: your last death, your home waypoint, or 3 other customizable waypoints (see More Information for details)
- Auto jump (default off): Automatically makes the player jump when pressing against a block
- Fixed inventory and chat menus triggering dodges etc for the billionth time
New features:
- Knockback elimination (configurable, default off)
- Dodges eat your hunger bar up without the need for a server side mod, has a delayed effect (configurable)
- Added delay between ground dodges and boost dodges, preventing easy dancing around hostile mobs (configurable)
- Default configuration is set for more legit play (all undoable in configuration)
-- Dodging reduced to 60% effectiveness
-- Hunger bar usage for dodges and double jumps default on
-- Double jump, wall dodges, and ground dodges costs 5x hunger of a normal jump, a boost dodge costs 20x that of a normal jump
-- 3 second delay between ground dodges
- Holding shift while hovering over a block gives its name and id/meta (default off)
- Experimental air resistance removal, also speeds up creative mode flying (default off)
New in v2.2:
- Persistant running: keeps collisions from resetting active sprint
- Player pathfinding (default off): can auto navigate you to: your last death, your home waypoint, or 3 other customizable waypoints (see More Information for details)
- Auto jump (default off): Automatically makes the player jump when pressing against a block
- Fixed inventory and chat menus triggering dodges etc for the billionth time
More Information:
Adds more movement styles to the game! Trying to mimic the jumping tricks from Unreal Tournament 2k3 (UT2k4 and then some)
My Inspiration: UT2k3 trickjump video)
I've gotten tired of the limiting movements in Minecraft, I've always hoped for a more robust movement system, so here it is.
How to use Pathfinder / Auto navigator:
- Firstly, turn on the feature in the config by setting pathFeatures to true
- Hit a waypoint key to set it as the navigate target, then hit Insert to start auto navigating
- Keys:
- Insert: Start navigating path
- Delete: Stop navigating path
- End: Set last death location as navigate target
- Home: Set home waypoint as navigate target
- LCtrl+Home: Update home waypoint to current position
- Numpad 4-6: Set waypoint # as navigate target
- LCtrl+Numpad 4-6: Update waypoint # to current position
Issues with SMP:
- On some servers, they may track your speed and warp you back to where you were, especially on bukkit servers.
- Works for FML, or Forge
My Inspiration: UT2k3 trickjump video)
I've gotten tired of the limiting movements in Minecraft, I've always hoped for a more robust movement system, so here it is.
How to use Pathfinder / Auto navigator:
- Firstly, turn on the feature in the config by setting pathFeatures to true
- Hit a waypoint key to set it as the navigate target, then hit Insert to start auto navigating
- Keys:
- Insert: Start navigating path
- Delete: Stop navigating path
- End: Set last death location as navigate target
- Home: Set home waypoint as navigate target
- LCtrl+Home: Update home waypoint to current position
- Numpad 4-6: Set waypoint # as navigate target
- LCtrl+Numpad 4-6: Update waypoint # to current position
Issues with SMP:
- On some servers, they may track your speed and warp you back to where you were, especially on bukkit servers.
- Works for FML, or Forge
How To Install:
Installation Option 1: Copy the zip file itself into .minecraft/mods folder, Forge will take care of the rest.
Installation Option 2: Copy the contents of the zip into your minecraft.jar, delete META-INF folder
Installation Option 2: Copy the contents of the zip into your minecraft.jar, delete META-INF folder
Extra Configuration:
#MLProp : dodgeUpForce (float:0.4)
#MLProp : dolphinSpeedMax (float:15.0)
#MLProp : toggleKey (java.lang.String:Z)
#MLProp : useAirControl (boolean:true)
#MLProp : dodgeForce (float:1.6)
#MLProp : speedJumpMax (float:0.9)
#MLProp : speedMining (boolean:false)
#MLProp : dodgeMinDelayTime (int:7)
#MLProp : doubleJumpForce (float:0.5)
#MLProp : useGroundDodge (boolean:true)
#MLProp : airControlSpeedMax (float:0.15)
#MLProp : autoJump (boolean:false)
#MLProp : airControlSpeed (float:0.1)
#MLProp : dolphinSkills (boolean:false)
#MLProp : dolphinSpeed (float:0.2)
#MLProp : useBoostDodge (boolean:true)
#MLProp : useWallDodge (boolean:true)
#MLProp : useSpeedJump (boolean:true)
#MLProp : useDoubleJump (boolean:true)
#MLProp : pathFeatures (boolean:false)
#MLProp : dolphinSpeedMax (float:15.0)
#MLProp : toggleKey (java.lang.String:Z)
#MLProp : useAirControl (boolean:true)
#MLProp : dodgeForce (float:1.6)
#MLProp : speedJumpMax (float:0.9)
#MLProp : speedMining (boolean:false)
#MLProp : dodgeMinDelayTime (int:7)
#MLProp : doubleJumpForce (float:0.5)
#MLProp : useGroundDodge (boolean:true)
#MLProp : airControlSpeedMax (float:0.15)
#MLProp : autoJump (boolean:false)
#MLProp : airControlSpeed (float:0.1)
#MLProp : dolphinSkills (boolean:false)
#MLProp : dolphinSpeed (float:0.2)
#MLProp : useBoostDodge (boolean:true)
#MLProp : useWallDodge (boolean:true)
#MLProp : useSpeedJump (boolean:true)
#MLProp : useDoubleJump (boolean:true)
#MLProp : pathFeatures (boolean:false)