Update News

Okus Mods

Mod Experiments

Coros Mods Old

ZombieCraft v3.0 Beta 3.3.5

Latest Download for MC v1.6.4

Client & Server: Mirror 1

* Requires: Forge Universal .1180+

Main Features:

A complete remake of ZombieCraft Classic. Taken to a whole new level, with proper multiplayer and map making support from the start. Currently in its 3rd beta, very stable and polished.

- Waves of zombie hordes that progress in numbers, health, and speed
- 15 Weapons and items to battle off the zombies
- Improved AI Comrade perk to help watch your back, can be given any weapon
- Speed Cola, Juggernog, Charge and ExStatic perk machines
- 5 maps so far: Nacht, Last Resort, Observation Deck, Verruckt, and a more open map called Invasion
- Built-in Single/Multiplayer map making support

- Need more maps? check out this maintained map listing


Older Version Downloads:

for MC 1.5.2: Download
for MC 1.5.1: Download
for MC 1.4.7: Download






Mod Update News:

New in Beta 3.3.5:

Fixes
-----

- Crash when generating a new map

New in Beta 3.3.4:

New
---

- Added configurable feature to ConfigMisc.cfg that resets starting area to air in a radius, to help solve removing old big levels when maps change, default chunk radius of 8, disable if it causes too long of a map generation for you

Changes
-------

- Updated to latest CoroUtil, buildmod and extendedrenderer

Fixes
-----

- Fixed entities getting stuck against fences, iron bars, glass panes, etc
- Fixed gui map list crashing on no maps found

New in Beta 3.3.3 - Compatibility Update:

Changes
-------

- Updated to maintain compatibility with recent Tropicraft update
- CoroAI renamed to CoroUtil

New in Beta 3.3.2 - Map Makers Update!:

New
---

- MysteryBox!
-- Supports custom item list

- First iteration of overall config enhancement, mysterybox and mob spawner now have custom guis for extra options

- Mob Spawner Config
-- Custom entity (really only supports EntityZCImp and EntityZCZombie right now, more coming)
-- initial wave delay option
-- fixed spawn delay
-- random spawn delay
- Activation Conditions (able to use all or any at once)
-- Block Watch (the existing method)
-- Player Proximity
--- Trigger dist
-- Wave
--- Wave Min for Activate
--- Wave Max for Activate

- Map Config button in the edit GUI
-- Custom lighting, supports 'nether', or CSV of 16 floating point numbers, minecraft has 16 light levels, so you can define all 16 brightness values of each level, negatives do weird effects!
-- Custom time lock, supports 'noon, midnight, or specific time 0-24000'
-- Customizations for mob count, health, speed, and move leading

Fixes
-----

- barricade repair not counting first repair (it was actually always 5 points behind)
- sounds:
-- reloading sound via key
-- round start, round end
-- headshot
- zombie health and speed buffs
- visual on tile entity spawners not updating
- creative mode players getting teleported along with survival mode on map generation
- Zombie death particles less intrustive
- Comrade flees on low health again
- Improvement on the session GUI, instructions on how to use it
- Revised SMP teleportation rules to prevent state where non op player is stuck with unplayable ZC

Changes
-------

- Entity AI has been updated to my new generation stuff used in HostileWorlds / Tropicraft, paves way for more entity variation in maps
- Subtle Comrade gun firing animation tweaks
- Barricade collision works cleaner now, no bounce back method for players, zombies also dont go through doors if door noclip is on, players should be able to walk over them too

Map & Gameplay Changes
----------------------

- Nacht:
-- Added functional mysterybox

- Invasion:
-- Increased base zombie speed
-- Increased amount of speed and health gained per wave

- Last Resort:
-- Tweaked spawner timings in initial room for quicker action
-- Added functional mysterybox

- Observation Deck:
-- Added functional mysterybox
-- Redid the area around the mysterybox to promote barricading up
-- Improved balence of upstairs area with powerup

- Verruct:
-- Added functional mysterybox


New in Beta 3.3.1:

Fixes:
- Fixed zombies moving super slow making game unplayable (oops)
- Fixed various sounds that were still not playing
- Fixed crash in interface manager regarding handleGunBinds

New in Beta 3.3 - New SMP Features!:

Note to map makers: SAVE YOUR WIP MAPS TO SCHEMATIC before updating to this version (if you only have it in a world save), purchase plates in world will lose saved settings, but are safe in schematic form

New:
- Adminless ZC session coordinating! Craft the new ZC session block to do everything required to setup a ZC game in singleplayer or server
-- FAIR WARNING: IF PLAYING ON LEGIT SERVER, PUT INVENTORY IN CHEST BEFORE USING SESSION BLOCK, THERES NO INVENTORY BACKING UP AND ZC GAMES WIPE YOUR INVENTORY
-- First to setup lobby becomes lobby leader (eventually to add vote system for abuse prevention)
-- Others can join the lobby, which it will teleport you immediately
-- Lobby leader can choose and regenerate map as needed (which will also be voteable on in future)
-- Recipe is fire charge in the middle surrounded by iron ignots: http://i.imgur.com/lY3JRao.png

- Config for all Item and Block IDs (DONT EDIT BLOCK IDS YET THOUGH, EXISTING ZC3MAPS WILL BREAK)
- ZC Maps scanned and saved with this version will be able to work without breaking when different block IDs are used, existing maps will have to be rescanned
- Cleaned up block and tile names

Bugfixes:
- Teleporting back from ZC realm wont drop you from the sky
- Spectate camera doesnt freak out anymore!
- Nuke pickup does a proper kill visual now
- Comrade always shows gun in hand when you give him one now
- Updated reflection to the new persistant srg name way, no more forgetting to update reflection names
-- Gun firing rate (click rate) should be mostly restricted again and feel a little less derpy

Balance differences:
- Raygun projectile 2.6 times faster
- Betties now do 2x damage and don't hurt the player, same range, their hitbox was also resized so placing a bunch together is less of a pain

Notes:
- Looks like old texture packs dont work at all now, so until I update the texture pack to a resource pack you'll have to live with vanilla textures for now.

New in Beta 3.1 - very minor changes:

- Better help messages
- Gun ammo renders in overworld
- Betties work on vanilla entities

- some groundwork for leaderboards and map site repository


How To Install:

Install: First install MC Forge, then for my mod, extract the zip, and copy the contents of the folder inside into your %appdata%\.minecraft folder.

CHECK YOUR CONTROL SETTINGS IN GAME FOR CONFLICTS IN RED!

Play Singleplayer: Run the game, click ZombieCraft button, choose a map and play.

Play Multiplayer: Set up server, join server, type /zc to go to and from ZombieCraft realm, Use ZC_Menu key, start game, need ops to change map for now.

Change Map: Being op, enable edit mode, type map name, hit generate. Map cycle list and vote feature coming soon.

Make Maps: Read the text files in the download zip for a thorough guide.



Videos: